![Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1111178808327995393/pu/img/ZFAmvRGkCI4PeDrJ.jpg)
Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter
![unity3d - Unity: skinned mesh vertexbuffer output slightly different than correct results - Stack Overflow unity3d - Unity: skinned mesh vertexbuffer output slightly different than correct results - Stack Overflow](https://i.stack.imgur.com/73jdT.jpg)
unity3d - Unity: skinned mesh vertexbuffer output slightly different than correct results - Stack Overflow
![Skinned Mesh Combiner MT - Character Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store Skinned Mesh Combiner MT - Character Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store](https://assetstorev1-prd-cdn.unity3d.com/key-image/57eb01e6-30e6-47df-83e7-3483ce1116df.jpg)